home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Belgian Amiga Club - ADF Collection
/
BS1 part 41.zip
/
BS1 part 41
/
Compute`s Amiga resource 1.adf
/
Source
/
ALC
/
advsound.h
< prev
next >
Wrap
Text File
|
1989-02-07
|
2KB
|
82 lines
/* Advanced Laser Chess sound header */
#define NOW 0
#define GENERAL_CHANNEL_PRIORITY 127
#define NUMBEEPS 2
#define BEEP1_FILENAME "samples/cant.sample"
#define BEEP1_PERIOD 360
#define BEEP1_VOLUME 40
#define BEEP1_CYCLES 1
#define BEEP0_FILENAME "samples/what.sample"
#define BEEP0_PERIOD 360
#define BEEP0_VOLUME 40
#define BEEP0_CYCLES 1
#define LASER_FILENAME "samples/laser.sample"
#define LASER_PERIOD 600
#define LASER_VOLUME 50
#define LASER_CYCLES 0 /* Infinite cycles */
#define HYPERIN_FILENAME "samples/hyperin.sample"
#define HYPERIN_PERIOD 500
#define HYPERIN_VOLUME 50
#define HYPERIN_CYCLES 1
#define HYPEROUT_FILENAME "samples/hyperout.sample"
#define HYPEROUT_PERIOD 450
#define HYPEROUT_VOLUME 50
#define HYPEROUT_CYCLES 1
#define DISKOPEN_FILENAME "samples/diskopen.sample"
#define DISKOPEN_PERIOD 250
#define DISKOPEN_VOLUME 45
#define DISKOPEN_CYCLES 1
#define DISKCLOSE_FILENAME "samples/diskclose.sample"
#define DISKCLOSE_PERIOD DISKOPEN_PERIOD
#define DISKCLOSE_VOLUME 45
#define DISKCLOSE_CYCLES 1
#define CRUNCH_FILENAME "samples/crunch.sample"
#define CRUNCH_PERIOD 500
#define CRUNCH_VOLUME 63
#define CRUNCH_CYCLES 1
#define EXPLODE_FILENAME "samples/explode.sample"
#define EXPLODE_PERIOD 700
#define EXPLODE_VOLUME 63
#define EXPLODE_CYCLES 1
#define BACKGROUND_FILENAME "samples/background.sample"
#define BACKGROUND_PERIOD 350
#define BACKGROUND_VOLUME 4
#define BACKGROUND_CYCLES 0 /* Infinite cycles */
#define BACKGROUND_PRIORITY -100
#define VICTORY_FILENAME "samples/victory.sample"
#define VICTORY_PERIOD 350
#define VICTORY_CYCLES 0
#define TITLE_FILENAME "samples/title.sample"
#define TITLE_PERIOD 350
#define TITLE_CYCLES 0
#define TITLE_MAX_VOLUME 15
#define NUMSAMPLES 12 /* Number of different sound samples */
#define WAVE_BEEP0 0
#define WAVE_BEEP1 1
#define WAVE_LASER 2
#define WAVE_HYPERIN 3
#define WAVE_HYPEROUT 4
#define WAVE_DISKOPEN 5
#define WAVE_DISKCLOSE 6
#define WAVE_CRUNCH 7
#define WAVE_EXPLODE 8
#define WAVE_BACKGROUND 9
#define WAVE_VICTORY 10
#define WAVE_TITLE 11